Design Principles

To keep me focussed, and to help resolve difficult design decisions down the line, I here present the Gasland design principles.  These are a work in progress and will likely evolve over time.

  1. Never sacrifice fun on the alter of realism.
  2. Don’t use two mechanics where one would suffice.
  3. There is a single “Gaslands” way of placing and using templates.
  4. Replace moments of nothingness with somethingness.
  5. If in doubt, which option is funnier?
  6. Never knock a player out of the game.
  7. Gaslands only uses six-sided dice.