Gaslands went through 18 months of playtesting before I handed it over to Osprey. Partly, this was because the publishing…
#Design Blog
Gaslands is a tabletop wargame in which heavily-armed vehicles career dangerous into either other, and high-speed collisions are virtually guaranteed.
Designing Gaslands is a voyage of discovery for me as a games designer. This blog is a way for me…
When I came to write Gaslands, I had just finished Hobgoblin. Hobgoblin is a flexible, setting-less miniature wargaming rules system…
There are games that exist in an existing fictional property, such as Star Wars or Tolkien. There are games that…
After a couple of false starts, the campaign and progression system for Gaslands is finally released in an “alpha” version,…
I don’t know anything about designing games. I’m making it up. That being said I know a bit about product…
I got a question from a friend today: How long were you working on your rulesets before getting playtesters involved?…
I got some really interesting feedback from a playtester recently.
“State” is a concept from computer science: In computer science, the state of a computer program is a technical term…