Something that I did unconsciously with Gaslands was designing the game system in a way that gave me a lot…
#Design Blog
I don’t like to bash other games, but I recently played a new skirmish game and there was an aspect…
I’ve probably demoed Gaslands to two hundred people at this point. After demoing the game that many times, you get…
Prior to having Gaslands out in the public domain, my rules writing was obsessed with keywords. This was rooted in…
Probably the biggest mistake I made in the text of Gaslands was treating the players like computers. Re-editing the rulebook…
I was lucky enough to have both Gav Thorpe (clang!) and Andy Chambers (clang!) look over an early version of…
We recently announced the release of Gaslands: Refuelled, which is a revised and expanded hardback edition of Gaslands. As the…
At BonesCon this year, I got a chance to sit down with Glenn Ford, from Man O’ Kent Games and…
Red Alert! With Gaslands: Refuelled in the can, I am returning my full attention to A Billion Suns. Here’s the…
Okay, I admit it. The versioning system has gone a bit screwy, but I’ve made so many changes in the…