Today's thrilling adventure sees our heroes battling The Swamp Fiend, near Baba Yaga's hut.

The objectives are Recover Equipment, Kill the Master, and Hunt the Fiends.

Local Threats

6) Earthquake

Every hero within 6” of the revealer of this threat marker is immediately knocked down, including the revealer. Discard this threat marker after revealing.

7) Putrid Stench

This threat marker remains in play. All heroes within 6" suffer disadvantage on all attack actions.

8) Raging Storm

This threat marker remains in play, and affects the whole board. All models’ maximum line of sight is now 6".



Recover Equipment

If a hero on the villainous half of the table makes a successful Interact action with a piece of terrain that has not yet produced an Equipment token, place an Equipment token next to the model.

At the end of the game, for each Equipment token in the possession of a surviving or escaped hero: score 1 point, to a maximum of 3 points.

Kill the Master

At the end of the game: if the heroes have killed all listed masters, they score 3 points.

Hunt the Fiends

At the end of the game, score points equal to the number minions the heroes killed during this game minus the number of minions still in play at the end of the game. This objective may score a minimum of 0 points and a maximum of 3 points.