EPISODE #486

Today's thrilling adventure sees our heroes battling The Gargoyles, in an Old Mansion.

The objectives are Rescue the Prisoner, Kill the Master, and Tell Us What You Know.

Local Threats

6) A Thousand Cuts

When revealed, the revealer suffers a skill 3 attack. This threat marker remains in play. If a hero activates within 6" of this threat, they suffer a skill 3 attack.

7) Disaster Strikes

When revealed, the revealer suffers a skill 7 attack. If this attack does one or more wounds, the model is knocked down. Discard this threat marker after revealing.

8) Driven Back

Every hero within 6” of the revealer must make a skill check. Each model is pushed back 3”, less 1” for each success they rolled, directly away from the threat marker.

Setup

Objectives

Rescue the Prisoner

Objective marker: Deploy a Prisoner marker (ideally an appropriate miniature) within 6” of the middle of the far board edge, and at least 3” from any other objective marker. If the heroes can successfully interact with the Prisoner marker twice, the prisoner is freed. Deploy a Thankful Prisoner model within 1” of the Prisoner marker and remove the Prisoner marker. The Thankful Prisoner acts as a teammate from now on, with 6 Wounds and Skill 1.

At the end of the game, if the Thankful Prisoner is alive, score 3 points.

Kill the Master

At the end of the game: if the heroes have killed all listed masters, they score 3 points.

Tell Us What You Know

When a hero succeeds in a Parley action against a minion that has not yet produced a Confession token, place a Confession token on that hero. During this game, Parley actions have a minimum difficulty equal to the target’s starting wounds (up to a maximum of 10). At the end of the game, for each Confession token in the possession of a surviving hero: score 1 point, up to a maximum of 3 points.