EPISODE #315

Today's thrilling adventure sees our heroes battling The Guards, in a Submarine.

The objectives are Rescue the Prisoner, Kill the Master, and Flip the Switches.

Local Threats

6) Creeping Horror

This threat marker remains in play. All heroes within 6" suffer disadvantage on all non-attack skill checks.

7) Earthquake

Every hero within 6” of the revealer of this threat marker is immediately knocked down, including the revealer. Discard this threat marker after revealing.

8) Driven Back

Every hero within 6” of the revealer must make a skill check. Each model is pushed back 3”, less 1” for each success they rolled, directly away from the threat marker.

Setup

Objectives

Rescue the Prisoner

Objective marker: Deploy a Prisoner marker (ideally an appropriate miniature) within 6” of the middle of the far board edge, and at least 3” from any other objective marker. If the heroes can successfully interact with the Prisoner marker twice, the prisoner is freed. Deploy a Thankful Prisoner model within 1” of the Prisoner marker and remove the Prisoner marker. The Thankful Prisoner acts as a teammate from now on, with 6 Wounds and Skill 1.

At the end of the game, if the Thankful Prisoner is alive, score 3 points.

Kill the Master

At the end of the game: if the heroes have killed all listed masters, they score 3 points.

Flip the Switches

Objective markers: Deploy three 30mm Switch markers: the first must be within 6” of the middle of the far board edge, the second must be within 9” of the far right-hand corner of the board, and the third must be within 9” of the far left-hand corner of the board. Each Switch marker must be deployed at least 3” from any other objective marker. Note: if you have multiple objectives that refer to Switch markers, use a single set of Switch markers shared by all objectives. A hero may interact with a switch. If successful, they may flip the switch. The first time during the game that each switch marker is successfully flipped: score 1 point and increase the current threat level by 1.