PERILOUS TALES, EPISODE #348
Today's thrilling adventure sees our heroes battling.
The objectives are, , and .
At the end of the game, if your party killed 3 minions during this game, score 1 point. If you party killed 4 minions, score 2 points instead. If your party killed 5 or more minions, score 3 points instead.
Set the Explosives
The heroics may interact within 1" of any piece of terrain in the enemy board half to place an explosives marker within 1" of them. This explosives marker cannot be placed with 6" of another explosives marker.
End Of Game Condition: The game immediately ends once all three explosives markers have been placed.
At the end of the game, score 1 point for each explosives marker that has been placed.
Stop the Ritual
Deploy a 30mm "Idol Marker" (or a suitably sized item of terrain) within 6" of the centre of the board and on the enemy half of the table.
At the end of each turn, place a "power counter" next to the Idol.
If a heroic model interacts successfully with the Idol, remove one power counter. The first time the Idol is successfully interacted with each turn, score 1 point, up to a maximum of 3 points from this objective.
If there are ever 6 power counters next to the Idol, the game immediately ends.
1: VILLAIN (12 WDS, STR 7)
2: HENCHMAN (8 WDS, STR 6)
3-5: MINION (4 WDS, STR 5)
6: A THOUSAND CUTS
When revealed, the revealer suffers a STR 3 attack. Remains in play. If a heroic model activates within 6" of this threat, they suffer a STR 3 attack.
7: CHANGING ENVIRONMENT
Remains in play. When a model within 6" declares a walk action, they must pass a SKILL CHECK or move at half speed.
8: DISASTER STRIKES
When revealed, the revealer suffers a STR 7 attack. If this attack does one or more wounds, the model is knocked down. Discard threat after revealing.