EPISODE #483

Today's thrilling adventure sees our heroes battling The Martians, in the Old Factory.

The objectives are Tell Us What You Know, Flip the Switches, and Destroy the Idol.

Local Threats

6) Raging Storm

This threat marker remains in play, and affects the whole board. All models’ maximum line of sight is now 6".

7) The Captain

When you reveal this threat, replace the threat marker with a miniature to represent the Captain. When revealed, the Captain immediately ambushes as a villain. He counts as a minion with 8 Wounds and Skill 4. If a heroic model successfully takes the Parley action targeting the Captain, minimum difficulty 7, the Captain switches to being a teammate with no traits, under the control of the controller of the model that took the parley action.

8) Putrid Stench

This threat marker remains in play. All heroes within 6" suffer disadvantage on all attack actions.

Setup

Objectives

Tell Us What You Know

When a hero succeeds in a Parley action against a minion that has not yet produced a Confession token, place a Confession token on that hero. During this game, Parley actions have a minimum difficulty equal to the target’s starting wounds (up to a maximum of 10). At the end of the game, for each Confession token in the possession of a surviving hero: score 1 point, up to a maximum of 3 points.

Flip the Switches

Objective markers: Deploy three 30mm Switch markers: the first must be within 6” of the middle of the far board edge, the second must be within 9” of the far right-hand corner of the board, and the third must be within 9” of the far left-hand corner of the board. Each Switch marker must be deployed at least 3” from any other objective marker. Note: if you have multiple objectives that refer to Switch markers, use a single set of Switch markers shared by all objectives. A hero may interact with a switch. If successful, they may flip the switch. The first time during the game that each switch marker is successfully flipped: score 1 point and increase the current threat level by 1.

Destroy the Idol

Objective marker: Deploy a 30mm Idol marker (or a suitably sized item of terrain) within 6” of the centre of the board, on the villainous half of the table and at least 3” from any other objective marker. Note: if you have multiple objectives that refer to an Idol marker, use a single Idol marker shared by all objectives. After placing threat markers during setup, randomly select a threat marker and place it in contact with the Idol, and as close to the villainous board edge as possible, before the game starts.

During play, the Idol marker always counts an unrevealed threat marker for the purposes of villainous behaviour. The Idol marker may be targeted by Hand-to-Hand and Dynamite attacks. All attacks against the Idol marker have a minimum difficulty of 6. The Idol marker has 10 wounds, after which it is destroyed and removes from play. The first time in the game the heroes successfully attack the Idol marker: raise the Threat Level by 2. If the Idol has been destroyed score 3 points.